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```
Force feedback doesn't work on the Mac build, mostly because the
ForceFeedback.framework that ships with OS X is hard to grok.
```
Original issue reported on code.google.com by `lieseg...@gmail.…
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_Clarification of #52_
There seems to be a missing feature in the Gamepad class. I would like to be able to handle feedback from the host controller/program, for example the rumble or force feedback …
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```
What steps will reproduce the problem?
1. compile latest git
2. chmod 777 /dev/input/js0
3. define /dev/input/js0 in game.cfg
4. start stuntrally and change control settings
What is the expected …
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```
Any chances of adding force feedback.?
I've been battling through HID descriptors for days now.
```
Original issue reported on code.google.com by `amrit.it...@gmail.com` on 30 Jun 2014 at 7:38
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Any chances of getting force feedback support added to this repo? Specifically upload effect which is EVIOCSFF (0x80).
I am attempting to add it myself, but I am unfamiliar with IOCTL, so it isn't…
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### Describe the project you are working on
I'm start to project game where you travel in Pernambuco's countryside.
I already write godot flavor with force feedback. It work on windows and linux…
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```
What steps will reproduce the problem?
1. use the right motor test slider
What is the expected output? What do you see instead?
for the left slider to rumble the big motor and the right slider to…
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Very cool project, I'll try it for sure :)
It could be cool to add force feedback in the future like on this library :
https://github.com/YukMingLaw/ArduinoJoystickWithFFBLibrary
Sébastien,
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```
What steps will reproduce the problem?
1. use the right motor test slider
What is the expected output? What do you see instead?
for the left slider to rumble the big motor and the right slider to…
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Hi!
I've been tinkering with this driver to try to get my TMX Force Feedback to initialize. Here are my findings:
1. As expected, the TMX requires a two-step initialization from productId `0xb67…