-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…
-
Run the game with Vanilla Vehicles Expanded, spawn Tango, position pawns like in the image below and shoot.
![image](https://github.com/user-attachments/assets/4efcaa6f-db38-43f1-8c04-c751b87095d7)…
-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…
-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…
-
Version 5.4, after packaging the project, the EXE program cannot run properly.
Reproduction method:
1. Create a new UE5.4 third person game template
2. Enable the "ML Deformer Framework" plugin
3.…
-
### Type
Crash to desktop
### Bug description
When I switched monitors, the game never managed to make it past launch EXCEPT for a few times.
I have restarted my computer, updated drivers, r…
-
gdUnit4Mono
-
I Installed the patch like 30 times, i looked turtorials and still doesent work. Maybe its because im from Switzerland? Because i doent know how to fix that, i tryed everything
-
#### Description:
We aim to develop a framework that applies the Software Development Life Cycle (SDLC) principles to various team-based sports. This framework will help in understanding how project …
-
```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…