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It would be great to be able to use nuget packages. I'm trying to integrate the Amazon Gamelift SDK but it's quite a challenge without nuget. It has a lot of system dependencies that aren't getting …
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**Describe the bug**
Links directing to AWS resources are contained within the `CryEditor` file - these appear to be from legacy software. The following URLs are inaccurate:
* https://aws.amazon…
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Currently, the game server doesn't terminate the game session when all players exit, effectively means that the instance cannot start new game session since our instance by default only runs a single …
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The multiplayer simulation will fail to load for the first player joining into a FlexMatch started GameLift server. This is because the first player to request a match will trigger the server logic to…
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**Is your feature request related to a problem? Please describe.**
O3DE has a highly manual process for making redistributable server builds, see the o3de.org docs which has the steps burried in pack…
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Hello,
I've encountered a conflict issue when using the GameLift Unity plugin alongside certain packages, such as Unity IAP (In-App Purchasing). The specific error that arises is related to the Fil…
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Failed to Build it seems like (System.Memory.dll not allowed to be included or could not be found)
ArgumentException: The Assembly System.Runtime.CompilerServices.Unsafe is referenced by System.Mem…
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Tried integrating the plugin into UE5.3 under MacOS 14, M1 Max. Engine was built from source, fresh C++ project. The solution build is successful and the plugin is recognized by the engine but no butt…
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**Is your feature request related to a problem? Please describe.**
If a platform supports the O3DE Editor it should support servers for that platform so I can edit and run multiplayer games. Without …
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### Describe the bug
Hello!
I'm trying to compile Gamelift libraries for PS5, but I get compilation errors that I don't know how to fix.
I use a PS5 specific CMake Toolchain file included with …