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Heyo Miss,
I've made quite a few custom functions over the past while and I though I should finally sit down and a short list of some functions/improvements to existing functions that it'd be nice t…
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This would enable some native (angelscript) interactions with gbx objects
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```
Q. What steps will reproduce the problem?
1. Open Metroid II and hear the first Overworld song with v24. (I think you can
choose any GBx games/songs you like)
2. Open Memory Viewer and see NR13 …
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```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
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I'm trying to find out hoe to turn a gbx to a gsn file in 3.10 cyberboard? I in a earlier version produce a game, but at this point I can seem to create a GSN file?
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```
Q. What steps will reproduce the problem?
1. Open Metroid II and hear the first Overworld song with v24. (I think you can
choose any GBx games/songs you like)
2. Open Memory Viewer and see NR13 …
-
```
Q. What steps will reproduce the problem?
1. Open Metroid II and hear the first Overworld song with v24. (I think you can
choose any GBx games/songs you like)
2. Open Memory Viewer and see NR13 …
-
```
Q. What steps will reproduce the problem?
1. Open Metroid II and hear the first Overworld song with v24. (I think you can
choose any GBx games/songs you like)
2. Open Memory Viewer and see NR13 …