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Hello, I am struggling to an error while using the gltfjsx command-line tool to turn an animated model into a TSX component.
My model is rigged using the **rigify** addon in blender 4.1 like the foll…
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Hi,
Reviewing the implementation of GenerateMips for sRGB textures it looks like the implementation is doing a reinterpret copy into a linear texture format and then using a bilinear sampler in the…
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We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community.
We encourage everyone to contribute to t…
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This feature has been requested originally on the [CC forum](http://www.danielgm.net/cc/forum/viewtopic.php?t=2845). I currently use an [online converter](http://modelconverter.com) to convert from OB…
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@HeavyD @lokeuei hey guys, got this repo going. Dave, Loke is going to help us get the glTF Unity exporter going again. You're both collaborators on this repo.
First up, let's upgrade to 1.0 format (…
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Hi,
Just wondering what 3D animation tools that work with the Horde3D 's converter.
There's openCollada with Max/Maya:
http://horde3d.org/forums/viewtopic.php?f=11&t=2285
And I found TrueSpace …
gwald updated
2 weeks ago
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When converting a FBX to a GLTF file, either binary or JSON gltf, the script(fbx2gltf.py) should do image transformation to PNG or JPEG in order to support most rendering engines. To reproduce the bug…
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Hello. I wanted to try out the `CharacterGen_Vanilla` workflow, but it only produces untextured meshes. No errors.
![Comfy](https://github.com/user-attachments/assets/931f5fbf-f4e8-4372-a33d-73aa94a9…
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Hi, I know FBX is a proprietary format, so I'll leave that out.
My question is if there's a possibility to take all the "normal" light calculation (generated from the normal map from all 360°) and …
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**Requirement:** Make it possible to turn this off for debugging.
**GLB Docs:**
https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#glb-file-format-specification
https://github.com/KhronosG…