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Hello! I am trying to use your BSP-tree function, but I am facing some problems. Some types like halfedge_descriptor, face_descriptor, and vertex_descriptor are not defined for boost::graph_traits. I …
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I get a strange case which generated from my toy code, cascading boolean diff. And this mesh will calculate abnormal result.
To illustrate clearly, I exchange the order of the template.
## So…
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We still have a number of triangle mesh boolean bugs and meshes are also much slower than NURBS operations these days. I want to avoid CGAL because it's huge and we are small and simple. [The manifold…
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```
[Error : Unity Log] [2022-12-21T17:48:55]..[ERROR] [DEFAULT] [AddToIdComponentToEntityMapS`2] Attempting to add existing id that points to another entity: 0. Existing entity index: 0, entityInde…
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## Issue Details
Following on the investigation in #7205 this is an example with a different exception. The polyhedron is:
```c++
Polyhedron polyhedron = {.points = {{0,0,0},{0,-10,0},{10,0,0},…
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From the mailing list 8/24/12
Thingiverse thing 1222 import fails to CGAL render.
heres the error i get in the command prompt (it doesnt show in the openscad window currently)
CGAL::Polyhedron_incr…
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Godot4 array api has changed a lot, and the meaning of `end` param in `slice` method has changed, which is the inclusive index previously and now is the exclusive index, same as the original javascrip…
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Right now the function is not output sensitive as all halfedges in the mesh are marked in the function `tag_halfedges_status`. There might be other places breaking the output sensitiveness.
I'm not s…
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Hi,
I have a mesh which seems to be disk topology and 2-manifold.
When I use your tool (with the GUI) I get the following when I try to initialize the algorithm:
```
Constructed halfedge mesh …