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MpscTransport: Transport of crossbeam channels for sending and receiving messages
InMemoryStorage: Hash maps of contracts
InMemoryKormir: create and sign announcements
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```rust
pub struct PodJob {
annotation: Annotation, // For job
input_volume_map: BTreeMap,
output_volume_map: BTreeMap,
pod_hash: String,
cpu_limit: u32 // Num of cpu to limit the pod from
…
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Relationship storage class
Contains hashmap with all created relationships,
relationship object contains (sourceClass, destinationClass, type)
To Do:
* Data Structure
* constructor
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### Current Behaviour
![image](https://github.com/user-attachments/assets/f2e550af-aae3-4218-b2b1-2b017d6f38fa)
### Expected Blizzlike Behaviour
No
### Source
#include "Dynamic/TypeList.h"
#in…
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Today I started exploring the stdlib (which I think is a great effort!) and I did a performance test of the hash map implementation. The test I did is rather simple: generate keys (with duplicates), a…
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Hello, I have concerns regarding the hash collision issue with the current implementation of metric data aggregation, related to this PR #1993.
https://github.com/open-telemetry/opentelemetry-cpp…
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It'd be helpful to get the hash (or whatever unique id) of the current map in the gameinfo data.
Of course, the map is loaded based on what I supply as an argument to the game/API, but it'd feel much…
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```rust
storage {
programs: (b256 => bytes),
}
predicate Deploy(num_programs: int, program_hashes: b256[num_programs]) {
let programs: OptionalBytes[num_programs] = map (\h -> storage…
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Some initial testing (human chr10) suggests that this yields a significant memory improvement when indexing (and a speed improvement too). On my laptop, indexing chr10 of human with `std::unordered_m…
rob-p updated
7 years ago
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```
#!watchflakes
default