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Hey,
I can't get any audio to play on iOS devices. Does the "Audio Context Monkey Patch" code in hexi engine need to be updated?
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This is the output each time I try to autocomplete in latest FD/haxe/luxe/snow/flow:
```
--macro:1: character 0 : Class should be String
--macro:1: character 0 : { } should be String
--macro:1: chara…
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We've been using your howlerJS library for a couple of years now and we've had several issues that we've been able to resolve.
But there is this one problem we haven't been able to sort:
We are …
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I am converting my existing Javascript pitch detection system to a gdevelop extension for a friend's project. This code depends on a webassembly module that does the actual pitch detection calculation…
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- [ ] New endpoints for split, prompt-edit and prompt-generation
> (Not decided if the endpoints will use a URL or BLOB)
> The new endpoints will for computing the graph will now handle one node at …
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Hello there!
I'm working with some animations for a client currently, and we need to disable / remove the `clipPath` that dotlottie is adding in to the rendered SVG.
For example - in this parti…
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Hello, I'm experimenting with what can be done for a browser text-game with ink and so far the one thing I'm missing is ability to add some audio.
I tried a quick hack with modifying main.js but it …
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Following is my code based on howlerjs
import { Component, OnInit } from '@angular/core';
import { Router, NavigationExtras } from '@angular/router';
import { AngularFireDatabase } from '@angular…
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I explain my problem :
I have a website with a lot of musics and i need to allow my users to listen to this musics, but there is so much musics that I can't use an array and define it at the beginni…
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### The Problem
thanks for making this library, very excited/hopeful to be able to use it to make life easier across html5/js devices! i am doing something wrong, need to learn what i can do in thi…