-
## バグについて
https://github.com/hobosore/PMX2VRMConverterEXE/issues/1
The model created with PMX2VRM will cause an error with VRMTools (Blender).
There are/is missing bone/s (Chest bone for exampl…
-
> This NPC is labeled as a humanoid. Should be a beast.
`.go xyz -9323.570000 -2062.940000 54.559300 0 5.452850`
> This is classifies a s humanoid, but it doens't look humanoid at all.
`.go xyz -9321…
-
Wonderful Job! I wanna have a try. Would you please tell me how to convert amp_humanoid.xml into seperate .obj files? Thanks
-
適当にやっても大概うまく行く…が![``をつけろ](https://wiki.resonite.com/Humanoid_Rig_Requirements_for_IK)とかだるいので別の方法をとる。
Humanoid Avatarの場合:
1. モデルを選択
2. Animation Typeが「Humanoid」になっていることを確認
3. Avatar Definition > …
-
## Description
![20240519195547_1](https://github.com/space-wizards/space-station-14/assets/58439124/292dbcdf-846b-4138-823e-991f236034a2)
![20240519193839_1](https://github.com/space-wizards/spac…
-
Hello,
I have a question about action normalization in Mujoco envs ("Reacher-v2","Walker2d-v3","Ant-v3","HalfCheetah-v3","Hopper-v3" , "Humanoid-v3"):
1- When applying an action to a Mujoco env us…
-
# Papers
- Sapiens: Foundation for Human Vision Models
- 메타에서 나온 Human foundation model ㄷㄷㄷ
- 2D pose estimation, body-part segmentation, depth prediction and normal prediction이 하나의 모델에서 …
-
Hi,
Thanks for your asset, it has been a great help!
Question though: Is it possible to record a humanoid rig as a humanoid rig, to be used in Unity?
So far I've only managed to record it as a…
-
Can you add the step to set your avatar to Humanoid.
-
Configurable joint needs updating to support multi-directional joints