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Note: if you do not provide all of the following information I will directly ignore and close this issue
- Il2CppDumper version
i tried 6.7.40 and 6.7.46
- Target Unity version (optional)
dont k…
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Is IL2CPP supported? I tried building my game with IL2CPP instead of Mono but TwitchLib.Unity didn't seem to connect to Twitch chat. Exact same build on Mono, everything works perfect.
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`ClassInjector.SystemTypeFromIl2CppType` finds types by querying IL2CPP for their full name and assembly name and then using the managed `Type.GetType` on a string constructed from it, which fails whe…
WNP78 updated
1 month ago
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I was trying to build a project on Unity 2021.2.0a16 on OSX for iOS, but the build seems to fail. It works on Android.
The message I get is, there's some reference to uLipSync in the error:
```
E…
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const Q5 = Il2Cpp.domain.assembly("Q5.dll")
const DungeonPanel = Q5.image.class("DungeonPanel")
Il2Cpp.trace(true)
.classes(DungeonPanel)
.and()
.attach()…
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Have you tested the project using the new IL2CPP compiler for iOS?
Builds using UnityZip, seem to always fail.
Here's a bug on Unity's Issue Tracker mentioned by someone else:
http://issuetracker.uni…
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# Bug
### Game Version
44.1
### MelonLoader Version
Latest
### Mod Helper Version
Latest
### Description
I need help with something regarding what is written in Logs. I can't a…
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I will try Script Backend il2cpp Not working on Android and Ios.
When try on Android:
It's not send debug to editor. I connect with breakpoint it's give Culture error on Debug.log side
When try Ios…
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I have this classes:
```
// Assembly-CSharp
class Game.Core.DatabaseSystem.DataSheet.DataRecord : System.Object, Game.Core.DatabaseSystem.IRecord
{
System.String k__BackingField; // 0x10
…
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When loaded through [MelonLoader Windows 64bit repo](https://discord.com/channels/663449315876012052/733305093264375849/1278983437201440781) and targeting the