-
Hello,
Bloons Adventure Time TD uses the same engine (Unity) as BTD6 and also the same encryption method for the Profile.save. I've tried simply guessing passwords for this game but not a single nu…
-
I suspect this might be some sort of anti frida tampering but I'm not smart enough to make that determination.
The newest version of https://apkcombo.com/beatstar/com.spaceapegames.beatstar/
``…
-
A lot of Bethesda games use FOMOD installers for their code. Vortex interfaces with this code via https://github.com/Nexus-Mods/fomod-installer but does so via IPC calls. The IPC interface is partly f…
-
Hello
I am currently using Ghidra for modding one game (library size 120MB). It's really better when you see data types in game so I just chose File > Parse C Source and imported il2cpp.h.
Unfortuna…
-
### Describe the issue
Except in extremely rare and special cases, there are no mono scripts stored in asset bundles.
Mono scripts are stored in C# assemblies, ie `.dll` files. The contents of th…
-
Hi Chris-Is-Awesome
i am trying to get in touch with you to see if you can help me with something. i am trying to make a mod for a game and your game is close to what i am working on.
so some info
…
-
Hello,
First of all I would like to say sorry for my shitty C++ skills, I've been trying to run the example of getting the GameObject list but it seems I've stumbled upon pointer hell.
![image](…
-
Drag and drop your dump.cs file (or a partial of it of the correct format) then press enter...
dump.cs
Parsing...
Unhandled exception. System.InvalidOperationException: Line 442: Method cannot be c…
-
- Il2CppDumper version :
6.6.5
- Target Unity version
2019.4.30f1
- Describe the issue
I think the 64 bit addresses for this particular game are incorrect.
I have built a project that tries…
-
I have method A :
```cs
public virtual void AddDialog(UIDialog screen)
{
doStuff(screen);
}
```
And attempting to hook it does work, but the result of the hook does not change the outco…