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Smithing recipes are already loaded and sent to the player inside of the `crafting` module.
Inside of the `crafting` module, add the handling for smithing inventory interactions.
Inside of the `blocks…
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### Describe the bug
When using the `glossary` directive, it's possible to add grouping keys to entries that share the same name. As a side-effect this provides a form of disambiguation.
```rst
…
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### Does this bug already exist in our backlog?
- [X] I have checked and confirm this is a new bug.
### Describe the issue
When configuring the HTTP with Microsoft Entra ID (preauthorized) connecto…
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### Please confirm the following
- [X] I agree to follow this project's [code of conduct](https://docs.ansible.com/ansible/latest/community/code_of_conduct.html).
- [X] I have checked the [current is…
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**Describe the problem**
Currently (as of 3.5), the `MouseButton` enum features special values for when the mouse is clicked over an inventory window: `eMouseLeftInv`, `eMouseMiddleInv`, and `eMouseR…
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Crafting component has a lot of code in it to special-case handle liquid items. This is contrary to good architecture design, where crafting itself should have no knowledge of specific item types at …
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### User Story
As a report stream developer, I would like changes to the FHIR bundle to be accurately produced via the HL7->FHIR conversion library or updated via FHIR->FHIR transforms
### Descrip…
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## Discussion Ideas and Topics
This document contains a list of topics for discussion regarding OChami and its design going forward and other considerations in the future. It is only meant to spark d…
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Hi,
In its current, incomplete form, is it possible to read/interact with the contents of a Minecraft written book using MCC's inventory handling feature?
Thanks!
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# issue
When using the EMI crafting tree, it gives fast access to shortcuts to fill the machine slots,
but it doesn't work for the `cutting machine` because I can't have a millibucket of lubric…