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### Description
This is a feature request, not a bug report.
Rive currently provides a precompiled dynamic framework for each release. On iOS, you can achieve better launch performance using a s…
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I spent hours chasing down what ended up being one line CSS - sharing here for others.
In collection mode, the same content would be jerky and slower on an iPhone in Chrome.
I finally narrowed dow…
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Locate bottle necks, find out how to make it faster. Maybe another renderer that takes advantage of the GPU.
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Hi, I recently found that the battery performance on iOS 11 could be a disaster when I use this great application.
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Hi. Sample app is consuming a lot of resources despite being pretty basic example.
Both CPU and GPU are consuming a lot of resources, and battery is draining.
What can be done in order to optimi…
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**App internet slows down at 200mb downwards**
**Steps to Reproduce**
1. Log in with an active user
2. Go to user "main-page"
3. Try assessing the app to confirm internet performance at
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### What is this about?
This is a continuation of identifying areas of the app that affect app start times on Android (Based on our initial investigation, the slows downs occurred on the JS side - Th…
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Hi, i've some html5 games (built with easeljs library) embedded in local streamingassets of unity, and run in the WebView thanks to your plugin.
The games run very fine and smooth when previously i…
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Once we GA mobile replay:
* https://github.com/getsentry/sentry/issues/74441
In the event there were no changes in the UI, we skip taking a screenshot and reuse the last one. But we're still making v…
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I had a lot of performance issue after upgrading to ios 15.2.1 to the point it's unplayable, I get something like 1 frame every 10s. y device id iPad Air 2.
I had the idea to test all Pixi.js [exam…