-
Isometric has repeatedly come up on the Discord so im putting this here as a reminder and checklist.
This requires:
- [ ] Tilemap Loading
- [ ] Correct Sprite Ordering
- [ ] Logical Hitboxes
Som…
-
TileMap works incorrectly in isometric orientation.
First pic - Orientation Isometric, the layer format CSV (I tried other formats but it's same result):
https://media.discordapp.net/attachments/728…
-
Hi I have a isometric tile map that looks like this in Tiled
![image](https://user-images.githubusercontent.com/2106699/232866813-3c42dd41-ec07-43ae-aca8-c8f094db621d.png)
When I import it into …
-
Allowing a per-cell height offset would allow maps like this to be edited in Tiled:
http://lanebrownart.blogspot.de/2011/12/isometric-game-art.html
![display_3 2](https://cloud.githubusercontent.com…
bjorn updated
2 years ago
-
There seems to be an issue that as far as I can tell is not related to the projector which is causing awkward and inconsistent rounding of pixel art. The problem may be related to anchors (both sprite…
-
## Description
This feature involves polishing and fixing existing bugs in the game in many areas of gameplay.
For player movement, the vectors add together when the user presses up and across …
-
I'm curious to see what you're working on with three.js. :)
There's a feature called [GitHub Pages](https://docs.github.com/en/pages/getting-started-with-github-pages/creating-a-github-pages-site#c…
-
I'll look into this more when loading speed improvements become more of a priority:
DT1 isometric tiles are stored as 160x80 (really 160x79) textures, however approximately 1/2 of that space is gar…
-
Migrated from https://github.com/clintbellanger/flare-engine/issues/639
There is one nice Isometric game from French author called HolySpirit written on SFML. (I'm not promoting it - it's a game , n…
-
At the moment, the demo game is a platformer, a game that uses 2D physics with a player controlled entity that moves around. This may not be helpful to someone who wants to make a strategy game, or a …