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I am on .88 but I was having this issue earlier even on 79 as well. I have installed the module and it is checked as active on manage modules but does not appear on the mod list for configuring settin…
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Not sure if this within the scope of this module or not, also because of how complex it is when done properly. But in case it is, I thought having this issue to keep track of it might be useful:
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**Describe the bug**
When turning a crosshair to JSON (most commonly for sending thru a socket), some data seems to be lost that is integral to making `.effect()`s scale properly. When used in conjun…
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**Module Version:** v0.6.8
**Before open any issue**
1) Enable the module setting _"Enable debugging"_
2) Click F12 go to the _console_ tab
3) make the test you want and replicate the error
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I might be adding to your workload but this seemed rather serious (and hard to troubleshoot for me)
I have about 145 active modules + Kanka-Foundry . If I load the 145 modules, all is okay. If I lo…
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**Is your feature request related to a problem? Please describe.**
When working with modules, sometimes you need to delegate stuff such as location of an effect outside of Sequencer. The problem is t…
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not sure why but this mod seems to have stopped working for me i am in 7.9 and there is my list of mods
autocomplete-inline-properties--v1.2.0;
autoanimations--v0.4.10;
backgroundless-pins--v1.2.…
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**Is your feature request related to a problem? Please describe.**
Combine animations from different sources into a single sequence.
**Describe the solution you'd like**
The idea is to be able to…
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**Describe the bug**
Adding effects to items on the repository causes an error.
**To Reproduce**
Step by step:
1 Create an item (or use any item)
2 Enter the Animation Menu and Custom Anima…
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**Describe the bug**
At FoundryVTT startup I get the following errors. One of my players is a Paladin and has 2 active auras.
**To Reproduce**
Startup FoundryVTT
![active_auras_error](https://gi…