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I built the project successfully, but could not find support model to run the render.
It seems to require gltf models with dds / .ktx2 images.
I searched a wild range of free gltf resources, but cou…
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## Bevy version 0.8
## \[Optional\] Relevant system information
```ignore
AdapterInfo { name: "NVIDIA GeForce RTX 3060", vendor: 4318, device: 9351, device_type: DiscreteGpu, backend: Vulkan }
…
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- [ ] StbImageSharp/WIC loading
- [ ] DDS
- [ ] ASTC
- [ ] KTX1
- [ ] KTX2
- [ ] BASISU support
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I'm using `ktx2_transcoder::get_image_level_info` to determine if an image layer in a video file is an I-frame that can be seeked to. However, for UASTC-encoded video loaded from KTX2 file, `m_iframe_…
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- all workers should be moved next to whichever files import them and imported via vite/node worker syntax (like we do with ktx2 and webcam workers)
- UI assets can be moved next to the UI files that…
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Provide samples with Basis/KTX2 for color textures. Note mipmaps will have to be done manually for now.
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是否支持 ktx2 纹理压缩? https://github.com/KhronosGroup/KTX-Software
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### Current Behavior
Raw compressed textures are not being rendered.
https://pixiplayground.com/#/edit/SaiCR3dMAPI85gObYWsYW
### Expected Behavior
Compressed textures are rendered in the same way …
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With the inclusion of UASTC in the KTX2 file format, it would be quite helpful to a have pure-Rust `UASTC -> {BC7, ASTC, ETC2, RGBA}` transcoding crate to use alongside the [ktx2](https://crates.io/cr…
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Heya, love your work (I'm coming from the Pixi AssetPack compressed-textures PR [here](https://github.com/pixijs/assetpack/pull/56/files))
Any thought as to possible support for supercompressed [Ba…