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From @johnnydastorm
> Amazing. I was thinking the first level should involve a long walk in the time direction so you can see how the aging and general time happens. And should there be a HUD whic…
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Hi, im using Godot 3.5 and Ldtk 1.2.5 and after the update of ldtk to the latest update (1.2.5) the collision layer is not showing any tiles. Any fix for that?
![NoTiles](https://user-images.githubus…
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This lamp entity is 3x1 in terms of tiles. It looks fine in LDtk but in game (I haven't done anything special to the entity in the code) the sprite sheet is shifted up by 1 tile, resulting in the spri…
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Hi, we need to import the LDtk project's in runtime.
Do you have any plans to add support for this feature?
Regards.
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Stack:
```
LDtk version: 1.5.3-64bits
Missing layer instance for 114
Error
```
Processes:
```
#0 App
|--- #46 page.Editor
|--- #47 misc.FileWatcher
|--- #48 display.World…
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In our game ☄Comet we use `\f` = Line break & `\n` = Page brake / carriage return
This works find most of time but sometimes LDtk just wants to fuck our shit up and turn them into broken character…
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Hi,
I currently have the issue that the rendered tilemap does not look at all like the one I created.
Here is how it looks in LDtk:
And here is how it is rendered when starting my game:
…
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Error given is in Godot 3.5.stable:
res://addons/LDtk-Importer/LDtk.gd:189 - Invalid get index 'autoTilesetDefUid' (on base: 'Dictionary').
I have all the tilemaps set and the IntGrid map name is…
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**Platform**: Microsoft Windows [Version 10.0.22621.3155]
**LDtk Version**: 1.5.3-64bits (build 473703)
**Aseprite Version**: v1.3.5 (This is the v1.3 Beta version on Steam)
**Problem Description…
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Hello
First of all, I would like to thank you for your efforts and the excellent software you made. ❤
Unfortunately, the new logo looks very bad and does not fit the overall style of the software. …