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**Describe the bug**
A player used unforgiving void to get the Limbo by falling into a void, and then crashed server.
**To Reproduce**
Steps to reproduce the behavior:
1. Setup config to telepor…
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around 1 in 6 leaves if breaken instantly (with shears for an instance) appear to be locked in a kind of limbo state where the block is broken on client and not on the server. happens on singleplayer.
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Sometimes, it takes _very_ long to get a response and my application gets stuck in limbo. Need to be able to re-attempt upload in case the server doesn't send a response.
Also, consider adding `upl…
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What did I do ?
1. Set up a bungeecord with only 1 spigot server (useless but for testing purposes)
2. Install AutoReconnect and Protocolize
3. Connect user
4. Restart server
5. The player is con…
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To enforce local linking, it'd be nice to have the linking procedure initiated on the Bedrock client.
I imagine this flow here:
0. In the config file, the following are set:
- `require-link:…
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### Description
Currently using v5.4.46 (Fabric 1.19.2). If a player is online when the server is stopped or restarted, it causes the server to move into a weird "limbo" state. The only way to get ar…
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Hi Just,
All JOB cars in the server when players logout/crash or leave it (as well /dv) get to LIMBO.
I'm using JAM and JAM Garage, works all fine except for this matter.
Any Idea?
Looking in …
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When booting the server, we get something like the following displayed on the console.
```
*** Beginning RIFTSHADOW MUD server ***
Creating persistent SQL connection...
Loading options and greet…
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In case process calling ranch:stop_listener is terminated in the middle of stop we end up in a limbo state.
I.e. here simulate that the stopping process is killed after calling supervisor:terminate_c…
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**Describe the bug**
Can't get the expression "%player's current server%" etc
**To reproduce**
command /giveserver:
trigger:
send "%player's current server%"
**Expected behavior**
To get…