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### Describe the bug
When we load a model that has more than one frame, all the remaining frames are ignored. Only one frame appears in the game.
![image](https://github.com/user-attachments/asset…
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For example, suppose I have 20 different character rigged models with the same skeleton, all using same set of animations. (For example, if I want to make a game like Baldur's Gate which has many hum…
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Reference: https://docs.google.com/presentation/d/11_9cEcx2itU40dzHKfvmtT360QAQUJIZYIa4Q-bxQ9k/edit#slide=id.g215cd9aef80_0_0
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I have converted an existing angular repo to shell app using `ng g @angular-architects/native-federation:init --port 4220 --type dynamic-host` commant and successfuly converted and app running fine no…
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Loading components render by default, then turn off when loading is complete.
This causes the components to snap on and off when the system is running quickly (ie queries return empty) which makes …
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- Adding some Hovering effect on card
- Adding Animations on scroll
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Hello @lorenzofiamingo, thank you for this great library! However when the image is really big, it seems like loading from cache slows down main UI thread. Could this operation be moved to background …
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What feature would you like to see?
I would like to see the implementation of a skeleton screen that appears while fetching data. This would provide users with a better loading experience, rather tha…
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Model "chest_large" cannot find the chest part to use their animations on the first try. which slows down the loading of packs.
It is noteworthy that the part that uses animation and the part with a…
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### Type
Incorrect behavior
### Operating System
Windows
### OS Version
All of them
### Bug description
Everyone knows some object/NPC animations bug out because of Animation Smoo…
ghost updated
2 months ago