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**TODO:**
- 693: Crum spellings.
- 1712: Missing a lot of spellings!
- Are ⲫⲓⲣⲓ and ⲃⲉⲃⲓ sisters?
- 548: Add sisters.
- 49: Add sisters (flow)?
- 486: Add sisters.
- 17: Add ⲟⲩⲣⲟ as a sister, ⲃ…
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**Unity bug report case number**
[IN-47250]
**Reproduction steps**
1. Open the attached project "ReproProj" with Android Platform
2. Open the “/Assets/ExampleAssets/Scenes/SampleScene.unity” Sce…
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@jbusecke and I have been trying to setup jupyter-sshd-proxy on the LEAP hub.
Following the instructions in the readme, we setup this image:
Repo for new image: https://github.com/leap-stc/test-i…
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### Describe the bug
The dash function in magic_spell_effect.cpp on line 1661 has some iterator operation bugs that result in the x, y, z, range and aoe variables to becomes an extremely large nega…
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Been trying to implement a MagicLeap2 AnchorManager and SpongyAnchor to use with WLT.
Have pretty good results so far, but the loading part is weird. I\m jus trying to copy the logic from other anch…
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# Issue Description
The obssigner.service does not start, as the "sign program is not configured!"
Expected Result
============
The service should start successfully. Or the [documentation](http…
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I have made two spells, one with a Self - Haste and another one with a Self - Leap - Slowfall - Haste. Upon casting either of them, my game crashes. I have Thaumcraft 4, Compact Storage, ProjectE, Blo…
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I know this doesn't apply to the current Meta implementation, but considering a more dynamic implementation like those seen in Windows Mixed Reality or Magic Leap, it's my impression that the mesh gen…
toji updated
9 months ago
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Although my app works on Unity, it is not working when I build it on the Magic Leap device.
I have these errors in mldb:
```
Plugins: Couldn't open /package/bin/liblsl64.so, error: dlopen failed:…
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The comment from `setProjectionFromUnion` states:
> Assumes 2 cameras that are parallel and share an X-axis
For Magic Leap devices, that is not the case and because of this, this function calculat…