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Swiss maps have been enabled by default in Go main, which means they will probably become the default in Go 1.24 and break our reading of the http maps. gRPC might be affected too, although it may be …
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Hi, thanks for the great work!
I'm wondering that if it's possible to convert the point maps to 3dgs for rendering?
Have you ever considered about incremental reconstruction with 3dgs?
Thank you.
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The second level of Episode 4.
Requirements and Limitations:
- Must be metal themed to fit with the Episode 4 theme progression. These textures can be found in lq_metal.wad.
Edited assets:
- m…
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The secret level of Episode 3.
Requirements and Limitations:
- Must not contain monster_tarbaby. This enemy is restricted to Episode 4.
- Must be greek themed to fit with the Episode 3 theme prog…
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The penultimate level of Episode 3.
Requirements and Limitations:
- Must not contain monster_tarbaby. This enemy is restricted to Episode 4.
- Must be greek themed to fit with the Episode 3 theme…
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The final level of Episode 2.
Requirements and Limitations:
- Must not contain monster_shalrath or monster_tarbaby. These enemies are restricted to Episode 3 and above.
- Must be mayan/flesh/tech…
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The first level of episode 2.
Requirements and Limitations:
- Enemy types should be limited to monster_enforcer, monster_army, and monster_dog.
- Should contain only early-episode weapons.
- Sho…
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@aapopescu
Here's a preview of the cumulative flood maps for St Polten Vienna (2024-09-22, flood sum: 84 days)
- blue: permanent water
- green: flooded
![StPolten-Vienna_cumulative-84days](ht…
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The semi-finale of Episode 1. Comes right before the final boss level.
Requirements and Limitations:
- Must not contain monster_enforcer, monster_hell_knight, monster_shalrath, or monster_tarbaby.…
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New SDK Review meeting has been requested.
**Service Name**: Azure Maps
**Review Created By**: Charlie Chen
**Review Date**: 12/10/2024 02:05 PM PT
**Release Plan**:[1516](https://web.powerapps.com/…