-
Hi !
I'm trying to do a platformer game with matter.js.
And I got trouble when pressing right key, that set Body.setVelocity X to -10 and jumping that set Body.setVelocity Y to -10.
The proble…
-
I'm using a modified version of the beachBalls example, with no friction, no air friction, and restitution of 1. When I let it run in the demo window, the balls eventually stop bouncing and come to a …
-
Google home doesn't displays thermostats as running ( i e dash icon in yellow mode + red heating / blue cooling icon displayed in UI. )
It looks like it's always off when heating.
![image](https:/…
-
In favor of uniformity and modularity I believe the individual games should be wrapped up inside custom elements. We can also develop a scaffolding based polymer seed element yeoman generator, which w…
-
I was wondering if kinematic bodies are supported. From my first look at the documentation it seems they are not but perhaps there is a another way to achieve this?
-
Is it at all possible to find the intersection points of a ray cast or at least the distance from the start? Also, I've noticed that the ray cast is done by creating a rectangular body and checking fo…
-
Hi, I am trying to set battery info into the endpoint, I receive always an error in runtime something like this
```
Behaviors have errors
Cause #0: Error initializing 1730302582525.humidity.powerS…
-
So this seems like a pretty gamebreaking issue to me, but basically it seems like the only timestep that can correctly calculate physics is 1/60th of a second. I tried lowering the step to 10% if that…
-
### Description
Repeated navigation between the trend explorer and analytics panel will cause the matter.js simulation to get choppy. Extremely evident when developing with with Vite HMR on the can…
-
Plop!
I think it would be cool to be able to listen to events fired by bodies themselves.
For example, the following events could be fired:
```
'addedToWorld'
-> { body : someBody, world :…