-
I suggest we rename `Bot.graph` that was introduced in #792 to something that mirrors its purpose and contents better instead of giving it a name that merely reflects its data type. :)
`Bot.path`, …
-
**Description**
We want a model that has learned crisp and easily interpretable search algorithms. Such a model will solve mazes with high accuracy. However our ability to train such models is impa…
-
### Current Behavior:
The dungeon is a grid.
All rooms are connected with their neighbors in the 4 cardinal directions.
It is impossible to choose a wrong path, or encounter a dead-end.
### De…
-
-
This is an umbrella task for PRs that are related to adding documentation to the library.
-
It would be great if a circular maze, which is usually more complex to be comprehended by the human mind, could be implemented using the algorithm that is already here.
What I have in mind is the fo…
-
# Abstract
Use quantum to make content that could be used in a game. This could be terrain, castles, dungeons, backgrounds or pretty much anything!
# Description
There are many methods used for …
-
## About the author
I'm a programmer experienced in C/C++/C# and Python with experience in making visualizations & algorithms. I have math knowledge up to and including basic calc. I'm looking …
-
Currently, we have to load model from xml file on the disk. Any plan to support load model from xml string in the memory, like https://github.com/deepmind/dm_control/blob/master/dm_control/mujoco/wrap…
-
Hi!
Awesome job on the repo!
Feel free to ignore this request if it's not part of your roadmap. It's more of a suggestion to have other type of exploration tasks.
There's partial code on http…