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There's a memory leak somewhere, but I am having a lot of trouble pinpointing the issue and fixing it. My suspicion is that it is one of the setTimeout() functions that I have. This simulation require…
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Hi guys,
I was testing `Yrs` and encountered the following behavior, which looks like a memory leak to me.
Consider the following function:
```rust
fn mem_hog(count: usize, inserts: usize) {…
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Hello,
I started using qcheck for a project and it's a great quick checking framework but I have a problem with the memory consumption on some tests which require to manipulate huge data structures o…
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Ability to enable allocation debug and check if everything is deleted correctly
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Hello,
We've recently enabled the statsig in our microservice. And we see that our pod's memory usage is constantly increasing. We've updated the statsig SDK to the latest version, but still the sa…
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There is an issue with the refactor using more memory than the current version.
Using the uniform stride test ([cpu-ustride.json](https://github.com/hpcgarage/spatter/blob/main/standard-suite/basi…
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lethal company seems to have a memory leak while this mod is active. ive disabled each individual mod until i would see the memory leak disappear, and it seems like this is the mod thats causing it
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torch.cuda.OutOfMemoryError: Allocation on device 0 would exceed allowed memory. (out of memory)
Currently allocated : 6.89 GiB
Requested : 320.00 MiB
Device limit : 23…
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Hi!
You use `vg.loadPicture` in the `_loadAsync` method and you must call `Picture.dispose` when you are done with the `pictureInfo.picture`. But I don't see in your code any mention of disposing.
…
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### Describe the issue
after a few minutes of playing on 3DS the system will crash saying it's run out of memory.
this does not happen on emulator
### A type of bug
Compatibility bug
### Does th…