-
Hello everyone,
Sorry if this is already discussed topic.
While reading the svg2 spec about the mesh;
https://svgwg.org/svg2-draft/pservers.html#MeshPatchPainting
I noticed that the definition i…
-
@sfan5
This is more of a proposal than feature request, if devs are okay with it then I'm willing to begin the work.
~~Possible workaround for #11365~~
# Proposal
Introduce a skybox layers/eleme…
-
For distributed recipes, such as full_finetune_distributed, the gradients end up getting synchronized after each backward() pass instead of only once before the optimizer step. This results in signifi…
-
Hi all,
we've been doing pretty great progress on an electromagnetic solver for modeling electrostatic problems with anisotropic materials (related to https://github.com/mfem/mfem/issues/4475 and als…
-
## 1.0
### Key Features
* All particle modules are pluggable
* All particle data are pluggable
* Event Generator And Event Receiver (Known as SubEmitter)
* Multiply Renderer (One particle system …
-
The gradient mesh for `DensityPlot` provides some special challenges. Ideally we want to use an SVG gradient mesh but SVG2.0 isn't out yet. We have to make do with linear and radial gradients only, an…
sn6uv updated
8 years ago
-
This will act as a hub to centralize this information.
## UX Flow
![Screenshot 2024-09-16 at 1 37 37 PM](https://github.com/user-attachments/assets/49a1ff57-d797-436c-b5e7-82e629ec811c)
## Ma…
-
Here is my code for an FWI of a simple two-layer model:
```
import sys
sys.path.append("/home/spyro")
import os
os.environ["OMP_NUM_THREADS"] = "1"
from firedrake import *
import numpy as…
-
### Feature Description
Hi Renan,
I have some UX suggestions for the mesh playground to make it really useful while developing:
- see all vertices simultaneously instead of clicking each to manipu…
-
To implement drawVertices w/ texture coordinates, Impeller will first render to texture and then re-sample the contents. For an application that makes use of a mesh gradient, this accounts for a subst…