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Those nodes should be adapted for conversion:
---
- [ ] default_sign_wall_steel
- [ ] default_sign_wall_wood
- [ ] default_obsidian_brick.png
- [ ] \tnt\textures\tnt_gunpowder_inventory.png
…
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I would like to have visual feedback in inventory on what slot I am currently pointing at.
Similar behaviour can be seen in default GUI inventory - when cursor points to a slot, the slot is highlig…
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```
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): /app/share/minetest/builtin/game/item_entity.lua:198: Collision info miss…
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Minetest version 5.4.1
Operating system: Windows
Summary:
quickly restarting singleplayer(example relaunching when working on a mod/game) yields error `AsyncErr: Failed to bind socket (port alrea…
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### Minetest version
```true
Minetest 5.9.0-dev-9a1501ae8 (Linux)
Using LuaJIT 2.1.1703358377
Built by GCC 13.2
BUILD_TYPE=Release
USE_CURL=1
...
```
### Operating system and version
…
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Following the instructions from my previous post about the grave sieve, now it will only output only 1 type of ore at a time.
For example, if I start a game, it will only give me iron lumps for tha…
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Right now the insecure (trusted) and secure (untrusted) environment share one Lua state - this is not optimal.
Mods using it have to be very careful to avoid accidentally leaking the trusted envir…
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##### Minetest version
```
5.4.2 from Google Play Store (beta program enrolled)
```
##### OS / Hardware
Operating system: Android 12
CPU: Snapdragon 865 5G+, [full device specs](https://www.…
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### Problem
I'd like to know how much time has passed since an `after` has been run, e.g.
```lua
local timer = minetest.after(3, function() stuff end)
```
where, checking `timer` after 1 sec, w…
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```
/var/minetest/.minetest/mods/irc/irc/messages.lua:107: bad argument #1 to 'sub' (number expected, got nil)
stack traceback:
[C]: in function 'sub'
/var/minetest/.minetest/mods/irc/irc/m…
sofar updated
4 years ago