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### Bug Details
Mage Clearcasting (Arcane Concentration talent) does not proc with some mage spells, if you test it only procs with fireball/frostbolt and other similar spells... AOE ones are not wā¦
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smoke trails for missles and explosions should impact ground for the rest of the race
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Converted from [SourceForge issue 1822288](http://sourceforge.net/support/tracker.php?aid=1822288), submitted by man4mac
I may have missed something somewhere, but I do not have controllable missilesā¦
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### DB Selector
DB3K
### Affected DBID(s)
Facility 3215 3181 2347 150 2346
### Summary of Changes
In my long time of playing and testing, I always have a question about the THAAD system. The nā¦
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It can be a problem in Quaternion to Vector3 conversion or different coord. system format in gtasa and tacview.
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Hi!
The problem is with Arcane Missiles spell on Mage class. I play on server Lightbringer.
When I cast Arcane Missiles, the first two missiles are good but the last missile is casting after the aniā¦
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When the two players are close to each other, the explosions appear before the missiles are shown. This looks kind of strange and makes it a bit unclear what happened.
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**Describe the bug**
Generic Doors in the Doom map format that are set to activate with projectiles don't work.
**Build that the bug occurred in**
10.5.0
**To Reproduce**
1. Make a map in theā¦
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Allow you to disarm your own missiles, and possibly rearm them at a later point. Theses could hide (become undetectable) and come back to life when the enemy least expects it!
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### Guidelines
- [X] I checked for duplicate suggestions
- [X] My suggestion intends to add or improve something
### Version
Development (Unstable)
### Topic
A game mechanic (e.g. a part, a featuā¦