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Currently we are using React to render the avatars. We would like to change over to full canvas rendering to allow greater motion and customization for the avatars.
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**Description**
A clear and concise description of why the feature is needed.
What problem does it aim to fix?
- I am having to create multiple projects or manually plugging in data to generate V…
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This is a virtual universe where everything is placed somewhere w.r.t. the canvas. Some are stationary and some are moving. You can just change your frame of reference to an object and the parameters …
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**Describe the bug**
When clicking a scene link in the editor to open the file, the action fails.
Supposedly, due to the generation of malformed executable paths.
**To Reproduce**
1. Attempt to…
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Im using next js and when im trying to render my riv file i get this error "Problem loading file; may be corrupt!
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- **I'm submitting a ...**
[x] bug report
[ ] feature request
[ ] question about the decisions made in the repository
[ ] question about how to use this project
- **Summary**
I recor…
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These keywords are for the search filter feature. See #340.
- [ ] Controls
- [ ] Sprites
- [ ] Music
- [ ] Sound
- [ ] Arrays
- [ ] Boolean
- [ ] Canvas
- [ ] Color
- [ ] Images
- [x] Math
- [ ] Rando…
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The demo looks a bit confusing. Would you like to update an example that can dynamically add keyframe tracks?
![image](https://github.com/lo-th/neo/assets/35467304/ac2a2477-47b4-4f9e-a25d-075a73055d7…
WREQI updated
5 months ago
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**Description**
Currently, each thread controller computes the time of the next frame individually given the project time and framerate. I believe it would be advantageous to set the "target time" at…
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Hello, I'm currently using Motion Canvas to make a devlog for a custom scripting language that I'm working on, and I was able to figure out that this is the plugin it's using for it's code highlightin…