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**Which resource(s) have this problem?**
Not sure, edf, editor_main maybe
**Describe the bug**
The rotation of a custom element represented by a vehicle seems to work differently than the rotatio…
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**Describe the bug**
I'm working on a project trying to reproduce the ps2 SA world atmosphere, mainly from this mod [PS2 Textures](https://gtaforums.com/topic/749193-san-andreas-ps2-features-to…
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Description
MTA auto updater does re-download old MTA versions when attempting to join a server that
is having a nightly version set as minimum.
Steps to reproduce the behavior:
1. Install stab…
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### Is your feature request related to a problem? Please describe.
as we are slowly transition to mta 1.6 i want to bring back topic of mta hardcoded functionality such a chat, map, nametags, fadeCam…
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**Describe the bug**
I am not really sure how to describe this other than the title. While administering another server I can notice that SD 22 and SD 23 are shown in like 15 players out of 150. This…
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**Describe the solution you'd like**
From: https://github.com/multitheftauto/mtasa-blue/pull/1937#issuecomment-752962847 https://github.com/multitheftauto/mtasa-blue/discussions/1782 we decided to …
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**Describe the bug**
So, I was doing some random thing, and for some reason I crashed a few times.
I was using dxCreateTexture() with some big pixel counts(12k+ on x and y)+setPixels()
I crashed ou…
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**Is your feature request related to a problem? Please describe.**
The players movement while aiming is pretty different to SA-MP.
For me as an ex-SA-MP-Player this feels some kind of uncomfortable.…
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**Is your feature request related to a problem? Please describe.**
As I understand, Lua's `math.random` depends on OS' implementation of them.
At the moment `math.random` returns different values ev…
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**Describe the bug**
Can't colorize GUI labels. In action there are only color tags.
**To reproduce**
write into dialog big text with different colors
**Expected behaviour**
It must colorized…