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hello. on newest update game will spam console with a "object class not set to object" error whenever another player pulls out a gun. thanks.
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Dear Professor,
During my testing, I encountered the following message after the simulation completed:
"Note: The following floating-point exceptions are signalling: IEEE_INVALID_FLAG."
I have …
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_In the interest of unifying this ongoing question, architecture advice and code example is needed —_
Issues #5, #73, #76, #289, [and more](https://github.com/facebookexperimental/Recoil/issues/179…
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Hey again guys, sorry for spamming with new issues without providing ready-to-merge solutions for them, but I'm not very good at programming or coding and I'm afraid that if I tried, I'd break somethi…
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here is the login code
```
'use client'
import { useRecoilValue } from "recoil";
import { spotifyAtom, youtubeAtom } from "../recoil/atom";
import Link from "next/link";
function AuthButton()…
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### Description
I have been going through the react code and I have an enhancement suggestion. Instead of using use state, can we migrate the application to use a centralized state such as Redux/MobX…
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### Description:
When turreted objects fire in Red Alert 1, their turrets move back by 1 pixel to simulate a recoil effect. This is no longer the case in Tiberian Sun.
### Possible Implementation:…
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### Current/Expected Behavior
The specific module "Modify_Recoil_When:" does not work at all with any trigger or any amount. I have tried both percentages and plain numbers both negative and positi…
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I notice a bug when using atom with no default value. This is what the doc says for atom with no default value:
> If no default is provided, as oppose to a value which could include null or undefin…
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I dont know why but the aimbot doesnt work at all. Some features work like auto-aim, but seems like thats it