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3. Create a library
Go to File -> Project Structure -> Libraries and add the JavaFX 15 SDK as a library to the project. Point to the lib folder of the JavaFX SDK.Create Library
Error:
Error occ…
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We could implement support to handle on-`.eb` files in a modular way. e.g., `.rpm`, `.srpm`, `.spec`, `.deb`, `.py`, etc.
That way, someone else can write a function/class for handling e.g. `.spec fi…
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Since yesterday's "Project Manager for Java" release, additional dependencies added to JavaFX do not work.
I am making a Java FX project. This is based on Maven. It works.
When I add an extra depend…
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We are implementing an iOS-framework so to reuse it in other projects. We use PINRemoteImage in one class of our framework as well as a couple of times in the project it self. However as soon as we us…
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Somewhere between bc3197a7 (about 2 Sep) and 6c1d6bc9 (about 19 Sep), there seems to have been a change in the handling of widget events and the `event_func` seems to be ignored.
Essentially in `gr…
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Hi Oleksandr and Yehor,
Here's my recommendations going forward:
1. Gitignore fix
It appears you have obj and bin folders pushed to the remote repo. I recommend placing a gitignore file in th…
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Hello @Infiland, I'm happy to see this tool even though I never worked in game development with either GameMaker or Godot.
I know it can be hard to support different languages especially from UI pe…
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I can't ship a Javafx app which uses Plantuml jar because the official `jlink` tool rejects `plantuml-v1-2023-8.jar` as not being modular.
There are other situations where I cannot deploy plantuml…
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### Bug description
There seems to be a bug in FMA op when using float16 and bfloat16 values
### Steps to reproduce
Code: https://github.com/Benny-Nottonson/Mojo-Marathons/tree/cd3c6f2ba39500…
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* [x] I've read and understood the [*CONTRIBUTING* guidelines and have done my best effort to follow](https://github.com/CocoaPods/CocoaPods/blob/master/CONTRIBUTING.md).
# Report
## What di…