-
Hello,
I'm fighting with some problem here, and I really don't know where it comes from.
I'm running OSX Yosemite v10.10.5 and the problem exists with at least three versions of gource, 0.43 via hom…
-
```
What steps will reproduce the problem?
1. ./configure --enable-everything
2. make
NSOpenGL [1] is the Cocoa way to do it [2][3].
[1]
https://developer.apple.com/library/mac/samplecode/CocoaGL/I…
-
```
What steps will reproduce the problem?
1. ./configure --enable-everything
2. make
NSOpenGL [1] is the Cocoa way to do it [2][3].
[1]
https://developer.apple.com/library/mac/samplecode/CocoaGL/I…
-
Originally I thought this was a duplicate of #1682, but now I see that it is not.
macOS on M1 windows will crash randomly when resizing if the rendering is not on the main thread.
This model works g…
-
Hello,
Scaling and rendering when developing on Linux does not match what I see when I actually run my Avalonia app. This makes it challenging to get styling just right as I'm often zooming in to 1…
-
Hello,
I am trying to get nannou to work on my arch linux computer and im having a bit of trouble
Currently, I am simply trying to produce a window with nannou.
``use nannou::prelude::*;
…
-
In [examples/Makefile](https://github.com/vurtun/nuklear/blob/master/example/Makefile), GLFW3 is linked through pkg-config
```
GLFW3 := $(shell pkg-config --libs glfw3)
```
Unfortunately macOS doe…
ordnl updated
5 years ago
-
To link OpenGL on a mac you have to do `-framework OpenGL`. So I'm not sure if we need to have a directive for that, or if there's a way of deciphering to use `-l` or `-framework`?
-
In order to make it work on my M1 Mac, I had to comment lines 25, 26 and 27 of `glad.h`.
The lines I commented out are the following:
```
#ifdef __gl_h_
#error OpenGL header already included, …
-
libavfilter/vf_gltransition.c:143:19: warning: 'glCreateShader' is deprecated:
first deprecated in macOS 10.14 - OpenGL API deprecated. (Define
GL_SILENCE_DEPRECATION to silence these wa…