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Hi,
Given that the OpenGL examples fails to run with OpenGL 3.3 shaders etc and no one on the dev team has OpenGL 3 boxes to verify the build/code, it might be better to just flag OpenSubdiv as req…
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Hi there,
We are setting Subdivision level to 1, for faster processing, when using OpenSubDiv. But this appears to create limit surface patches having tangent discontinuity. The zebra stripes for th…
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It can be difficult to build Aurora, because some steps of the build process can conflict with our own environment settings,...
For the moment I found few workarounds, but now I have this build iss…
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I was able to build the OpenSubdiv source with OpenGL transform feedback support under OS X, although OS X does not have a complete implementation of OpenGL 4.2 which is required by the current build …
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Given that OSDs example viewers are based on the work of [Nießner et al.](https://dl.acm.org/doi/abs/10.1145/2077341.2077347), who spend a whole chapter on watertight evaluation, I was suprised to see…
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#I have built the code using VS2015 on Windows 10. I am as instructed using the forked version of Eigen and the latest OpenSubDiv from the dev branch.
With this setup, I am encountering a intermit…
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To demonstrate the capabilities of our analyzer, we regularly perform analysis of open source projects. We had recently checked the OpenSubdiv project.
Here is the link to the article about it: htt…
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On a clean build, `usdcat` runs fine, `usdcompress` fails.
```
PS C:\> usdcompress
Traceback (most recent call last):
File "d:\dev\usdwin\bin\usdcompress", line 30, in
from pxr import Us…
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Hello there.
I'm trying to run ascii-phonons 1.0 on the following scenario:
OS = centos 6.5 x86_64
CC = gcc 5.3.0
Python = 3.5.5
Numpy = 1.14.2
Requests = 2.18.4
Blender = 2.79b compiled with…
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adaptive subdivision more like cycles has. i think it will help a lot with displacement.
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