-
Valgrind started reporting memory errors in OpenUSD after we started using OpenUSD in our project. We've used the following program to reproduce the issue:
```
#include
int main(int argc, const …
-
### Steps To Reproduce
Steps to reproduce the behavior:
1. build blender
### Build log
```
error: builder for '/nix/store/kwq8p25b3hawxphw8lk8n03l1g2mqnmf-python3.11-openusd-24.08.drv' fail…
-
### Description of Issue
Due to compilation issues with materialx 1.38.10 I'm resorting to the git master sources of https://github.com/AcademySoftwareFoundation/MaterialX . Are there true incompatib…
-
### Description of Issue
This would allow build systems like meson to find OpenUSD if it has been installed in PKG_CONFIG_PATH (e.g. /usr/lib/pkgconfig).
See https://gitlab.kitware.com/cmake/cma…
-
usdrecord _should_ already calculate bounds and clipping, however there seems to be a bug with small objects where clipping planes aren't set correctly:
https://github.com/PixarAnimationStudios/OpenU…
-
Hi, thanks for this project.
I am wondering if there are plans to make it easier to produce a USD render delegate that is compatible with a Houdini Solaris viewport.
In order to do this, I am pr…
-
### Description of Issue
FindBoost module was removed from cmake since version 3.30, see [CMP0167](https://cmake.org/cmake/help/latest/policy/CMP0167.html). I think the flag `Boost_NO_BOOST_CMAKE` s…
-
### Description of Issue
There are several compiler warnings when building the project with Clang in several files caused by the use of Bitwise operators for booleans. I am building with `python3 .…
-
Having USD support is going to be able to open up a whole new world of file transferring especially if we integrate Omniverses API into O3DE, we would be able to seamlessly transfer files from one app…
-
Hello,
We are currently building our own file format plugins for omniverse using this as a base.
Ideally, those plugins would also be working on vanilla USD for our work pipeline.
Is it possi…