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There are several issues regarding implementation of multi-level or nested instances.
https://github.com/ospray/ospray/issues/304
https://github.com/ospray/ospray/issues/256
https://github.com/os…
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If you do a wavelet and use an all-white colormap against a white background, you should get a all-white image - a polar bear in snow picture, because opacity \* white + (1 - opacity) \* white is whit…
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Updating ospTutorial.cpp to render a single quad instead of 2 triangles:
```
std::vector index = {vec4ui(0, 1, 2, 3)};
main()
{
ospray::cpp::Geometry mesh("mesh");
// ....
mesh.…
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Hello,
I have been exploring the capabilities of the OSPRay library for volumetric data rendering and I must say, it's been a great experience so far. However, I have come across a particular requi…
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Hello ospray,
when we use ParaView (actually 5.6.0) together with Ospray on 4 of our cluster nodes, we see artifacts in the image (see attached picture). Most likely this is related to the distributi…
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Hello,
I am trying to implement a custom distributed render using OSPRay, but have run into a slight problem. I want to be able to distribute parts of my volume to different compute nodes and then …
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Hello,
i am trying to render a scene with an OSPRay hdri light using the actual OSPRay Version 2.9 with the C-API.
The hdri - image is loaded with the stb image loader which gives a pointer to …
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Hi,
I am trying to build a mix material by combining two luminous materials. The mix material works flawlessly when I use standard materials, I can see them being mixed based on the texture assigne…
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The "common" headers and libraries are a very useful part of the embree distribution - especially for C++ users.
But they are clearly not regarded as "first class citizens of embree" as a building t…
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It appears to copy the whole ```$PREFIX/lib``` directory into its lib/ instead of libraries that it itself needs to install.