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It appears to copy the whole ```$PREFIX/lib``` directory into its lib/ instead of libraries that it itself needs to install.
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Hello ospray,
when we use ParaView (actually 5.6.0) together with Ospray on 4 of our cluster nodes, we see artifacts in the image (see attached picture). Most likely this is related to the distributi…
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Updating ospTutorial.cpp to render a single quad instead of 2 triangles:
```
std::vector index = {vec4ui(0, 1, 2, 3)};
main()
{
ospray::cpp::Geometry mesh("mesh");
// ....
mesh.…
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#313
Thank u for your advise, I tried, but it gives me same result as #313 . I have made some revise in code:
![image](https://user-images.githubusercontent.com/8519718/105707428-e429d780-5f4d-11e…
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Hi,
I checked out the new Principled shader introduced in Ospray 1.6, but couldn't find a subsurface parameter as in Disney's original PBR shader implementation (https://github.com/wdas/brdf/blob/m…
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Most of the destructors do too much and this causes double frees. For instance, consider:
```c++
Camera::~Camera()
{
ospRelease(this->oCamera);
}
Renderer::~Renderer()
{
ospRelea…
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### Describe the bug
When running the test suite on pascal to update the parallel mode baselines for the ddf test, I noticed that the engine was crashing on exist.
It's doesn't have to do with t…
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Hello,
I am trying to implement a custom distributed render using OSPRay, but have run into a slight problem. I want to be able to distribute parts of my volume to different compute nodes and then …
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Hello,
I have been exploring the capabilities of the OSPRay library for volumetric data rendering and I must say, it's been a great experience so far. However, I have come across a particular requi…
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Hi,
I am trying to build a mix material by combining two luminous materials. The mix material works flawlessly when I use standard materials, I can see them being mixed based on the texture assigne…