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Currently the default padding values for the packing algorithms are hard coded and may need to be customized further depending on the users use case.
https://github.com/twitter/heron/blob/master/her…
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I am visualizing a file tree structure with `pack`. This works great when files are spread throughout the file tree, but the packing algorithm becomes really slow if there a lot of files in a single f…
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For raster images only.
A good algorithm: http://www.codeproject.com/Articles/210979/Fast-optimizing-rectangle-packing-algorithm-for-bu
Another algorithm: https://github.com/yostudios/Spritemapper
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```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
-
```
What steps will reproduce the problem?
1. Query GL for the max number of varyings, say this equals N.
2. Create a fragment shader and a vertex shader with N + 2 varyings:
a) N/2 vec3 varyings, …
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### Enhancement Description
DRA supports the concept of "under specifying" a request. This gives the scheduler more flexibility to satisfy a request, increasing the likelihood of success in environ…
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In order to avoid cluttering up the discussion of #762 (Enc/Dec and Randomness handling), I figured I'd create a new issue to (a) help myself get my thoughts straight on the various mappings/encodings…