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https://github.com/AndyGrant/Ethereal/blob/fdfc70b65cc0d98632f4f102c462cdb9f6ded952/src/movegen.c#L147
Seems this should be "destinations", not "them"
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Pawns should be able to promote into other pieces.
Per the rules, pawns promote when they reach the rank that the opponent's king started on.
> Pawns can promote to chancellor, hawk, huygens, or gua…
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Implement logic to promote a pawn once it reaches the last rank. Calculate all possible promotions and pick the optimal one.
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I launched my ship while two pawns were meditating and the psyfocus rate shot through the root, gained about 80 levels in the spawn of a few seconds.
Here are screenshots. Note the psyfocus gain ra…
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### Description
the floors are unable to be constructed by pawns below or to the right of the starting ship. Not sure of possible reasons. (does pawn need to stand on a specific floor tile adjacent r…
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Be good to look into scaling the endgame evaluation, depending on the pawns, opposite-color bishops, etc...
My only question is: how does this affect the tuner? Technically, this would qualify as a…
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Could experiment with including the king in the PawnStructure calculation.
It would save us a marginal amount of work, because we're looping over the passed pawns
several times, where we could be lo…
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**Describe the bug**
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