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Hi there.
I have these two tasks executing when the player login with correct password. It works fine but after having logged in, I disconnect, re-connect and login again (repeat until the 5th time),…
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```pawn
#include
#include
forward AVeryLongPublicFunctonThatExceeds32Characters();
public AVeryLongPublicFunctonThatExceeds32Characters()
{
printf("test");
}
forward _pp@on_init@Test…
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Some functions have "Task:task" as parameters. It creates conflicts with y_timer "task" keyword.
Would be good if names get changed.
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Is there any possibility of support for `AMX_EXEC_CONT` in `amx_Exec` and a standardized way of storing the whole memory associated with the script?
To illustrate the reason, [*PawnPlus*](https://g…
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A little mistake here: https://github.com/IllidanS4/PawnPlus/blob/master/plugins/src/natives/list.cpp#L611
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Hi.
I'm using sampctl and installed your plugin to use tasks!
The problem is when I'm trying to build the project it fails with an error says:
`'(error) undefined symbol "await"'`
Any ideas…
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A normal handler:
```Pawn
pawn_register_callback("OnPlayerConnect", "AntiFlood_OPC");
```
calls `AntiFlood_OPC` with correct `playerid`. A special handler with `handler_return` calls `AntiFlood_OP…
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Hello, I'm using [PawnPlus](https://github.com/IllidanS4/PawnPlus) and I have this native:
```
native p_SPD(playerid, dialogid, style, const caption[], ConstAmxString:info, const button1[], const bu…
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I'm building/compiling the gamemode when the image is being created using `RUN sampctl p build` in the Dockerfile. However, it keeps failing...
This is the terminal output :
```
Step 4/4 : RUN sa…
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Hey there. I've just began using PawnPlus and tried to add it into my script, but now the server crashes whenever I log in.
Here is all the info
server-log https://pastebin.com/PG2BQ4DU
crashin…