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https://ci.eclipse.org/openj9/job/Test_openjdk8_j9_extended.system_x86-64_linux_Nightly/271
ConcurrentLoadTest_0
ub16x64j94
```
LT 00:41:42.224 - First failure detected by thread: load-10. Not cr…
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Will it work with Phaser 3 ?
Thanks.
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I don't know why i'm doing wrong
this is the code:
var juego = new Phaser.Game(200, 300, Phaser.AUTO, 'bloque_juego');
var estadoPrincipal = {
preload: function(){
//carga toda la wea recu…
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We'd prefer not to have JSFiddle links on MDN because it's hard for us to maintain this content.
Here's a list of all the places we're linking to JSFidddles (I think). Ideally, we would replace the…
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Hi, i'm just trying to get a handle on what the actual specification for the anti-aliasing filter used on Phaser (basedband) is. The [Phaser classic gateware](https://github.com/quartiq/phaser/wiki) p…
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## Version
* Phaser Version: 3.86.0
* Operating system: window
* Browser: chrome/firefix
## Description
In [dynamicTexture's setSize method](https://github.com/phaserjs/phaser/blob/ma…
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Phaser version: 3.10.1
phaser-input version: 2.0.5
webpack version: 4.15.1
When I tested in Chrome, I got a error from Chrome Developer Tool:
> Uncaught Error: Module build failed (from ./node…
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We should only have one sprite of Dark Priest and just change the player color on it using Phaser game engine.
This will avoid a lot of duplicated work on the 2D version of the game, like having to…
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What should happen when a LEAVE phaser contains a `return` statement?
Given these four snippets, what should each of those print?
1.
sub s() {
LEAVE return 5;
return 7…
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Page seems to reload as expected but the game code does not update