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@yogthos suggests reviewing [abio](https://github.com/abiocljs/abio) and migrating the file system functions to it. We may even want to just deprecate macchiato-fs and simply use abio directly.
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When using clojure.data.priority-map, proto-repl ignores the order of the element and always displays them in the same order, regardless of how the structure really is.
```clojure
(priority-map :a…
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With some mild changes, bootstrap ClojureScript can be supported by Specter, thus broadening its usability with that target environment.
The main thing that would need to be revised is allowing the m…
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### 💡 Summary
![image](https://github.com/misskey-dev/misskey/assets/31585494/d1f89464-50ba-44a3-80d5-641be5b637b9)
下の5円硬貨は、どう考えても100円硬貨を支えられるとは思えませんが、100円硬貨は落下しません。
![image](https://github.com/mis…
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Great idea, sadly couldn't make them work...
http://blockbuilder.org/john-guerra/e7dcc0ef96ce542d8c47986db1aba633
It seems like the browser is chocking. Is there an scalability issue?
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The goal of this project is accuracy. The result of a simulation should be able to match the analytical solution to near machine precision whenever possible. So which physics engine should we use? Can…
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Hi @flyover,
I recently started digging a bit more into typescript game development and wanted to get started by porting some of my existing java/libgdx projects to typescript, which use box2d and …
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**If you need fast moving or thin bodies a simple and robust solution is to [sub-step](https://github.com/liabru/matter-js/issues/5#issuecomment-1050738814) using multiple updates per frame:**
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For physics engine much easier is deal with capsules instead of ellipse, now on tiled side i use ellipse to determinate capsule colliders, would be nice to have ability, to switch between ellipse / ca…