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Removing the numbering scheme and leaving that to the players seems like a less "controlling" way to impose the missions to the players. Will do this by making all missions more "RP-1" like, and will …
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### Description
Renders fine. (the manim part works ok)
There are some files that last 0:00. maybe that's the problem.
ValueError: [Errno 22] Invalid argument: 'slides/files/Paragraph1/9a0e95b3…
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Bug Report
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Environment
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* **FreeOrion Version**: 5563b71c1eeb57ad49756091b69e9a2fee5c6122
* **Operating System**: Linux Devuan
* **Graphic card used**: Intel
* *…
o01eg updated
2 years ago
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### 💻
- [x] Would you like to work on this feature?
### What problem are you trying to solve?
I'd like to build refactoring tools using babel, but I don't want these tools to be "disruptive" and ca…
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Currently it's an actively bad thing to build, so many other effects are keyed off population that the malus is debilitating.
Make the malus planet size dependent, and then redo the bonus so it gives…
MatGB updated
4 years ago
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[datetime on a stac item should be the acquisition date ](https://github.com/radiantearth/stac-spec/blob/master/item-spec/item-spec.md#datetime). This is currently being populated from in the Maxar d…
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This is the fruit of some discussion with dapaw1972 - the idea is that each of the vanilla races is altered in some way to make them more unique, based on their backstory and biology.
So far, ideas h…
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self.planet = Planet()
TypeError: 'module' object is not callable
:c
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The original of this keygen was uploaded to PlanetWPA as part of MSKey 4-in-1 algorithm sources back in early 2000s and was made by z22. The original of the Confirmation ID generator seems to be uploa…
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Just a suggestion for the tutorial on the front page (https://github.com/valhalla/valhalla#running)
These two lines are missing and would help newcomers setup their environment:
```
valhalla_bu…