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PNG is usually a good choice for screenshots, as they usually contain many areas of the same color. But some screenshots also contain photos, where PNG compression is not effective. Therefore the API …
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# Feature Request - Optional Asset Compression
This feature request asks for the implementation of optional asset compression by `trunk`.
`trunk` would follow a similar pattern to [`webpack-comp…
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```rust
pub fn build_dpi_chunk(dpi: u32) -> Vec {
let dpm = 39.370_08 * dpi as f32;
let rounded_dpm = dpm.round() as u32;
let mut data = Vec::new();
data.extend_from_slice(&roun…
xYx-c updated
2 months ago
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maybe adding smaller images just to view them in the webpage and href them to the original ones would fix the problem
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### Use Case
Hello,
We need to optimize all assets in our game so we usually use tiny.png to compress all PNGs.
### Problem Description
However when we use the Auto Atlas feature, we can't compre…
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i have come across unexpected behavior when reading a tile from the CAMELYON16 dataset, slide `test_019.tif`. please see code to reproduce below.
download image `test_019.tif` using:
```
# pyth…
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Hej!
It would be great if there was an option to use png (or any uncompressed file format) when importing images, i.e. converting them to tiles.
In the screenshot below I zoomed into the same im…
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We currently store assets in a optimized format KTX + compression. This is only optimal for specific platforms. On platforms which don't support these optimizations, it can take several minutes to loa…
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### Is your feature request related to a problem? Please describe.
Currently resonite does not support the QOI (Quite Okay Image) format
### Describe the solution you'd like
Add support for Resonit…
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Check the following test map:
[TestPng.zip](https://github.com/OldUnreal/UnrealTournamentPatches/files/9276838/TestPng.zip)
In the map above I have imported a high resolution PNG file with transpa…