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Is it possible to auto texture based on height and slopes ?
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## Description
We need a core game idea. We've come up with many different ideas, but haven't really discussed or formally agreed on any of them. However currently, we have an incredibly good base ga…
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This would make the game more dynamic and require less modders resources.
Some links.
http://opengameart.org/forumtopic/flare-map-generator
Looks like this one is fully based on Macros, done as Ope…
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Hello,
thank you for this wonderful addon. After reading some of the discussion, I understood better how to use Precondition. It gave me the idea to use WFC as a better autotile feature than builtin …
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Make an issue for each thing you did in week 4 and write a description of it in the issue comments.
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Is it possible to use this plugin for runtime procedural terrain generation?
Is there some eechanism for me to use runtime-generated height data and other data to build terrain using this plugin? I…
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Just a bunch of command ideas
DISCLAIMER: I do not intend on maintaining this issue for documentation purposes. This is only a bunch of ideas that may end up contradicting themselves over time. The g…
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Hello! I suggest that there be a natural landscape, including plains, mountains, and occasional large bodies of water. We can then assign landscapes based off an algorithm based off a "biome". We then…
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Are these not implemented yet? Can't figure out how to get a texture linked. Screenshot please. Also a shadow demo would be nice.
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lets use coq unimath to decribe a room design using sheaves of rings in analytical geometry
That sounds like a very challenging and interesting task. Coq is a proof assistant that allows you to wri…