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The game can be seen on monitor, but the white SteamVR room changes to black screen after starting. I can see that head tracking works ok by moving the HMD and looking at the monitor.
HMD: Lenovo E…
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There seem to be no support for `QuakeEX.kpf` file, in Dimension of the Machine for example there is a problem with strings not showing (like "This hall selects Normal difficulty), also in map `E5M1` …
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* Steam client version (build number or date): Built Sept 8 2018 - 19:21:25
* Distribution (e.g. Ubuntu): Fedora
* Opted into Steam client beta?: Yes
* Have you checked for system updates?: Yes
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## Bug repro
1. Start ironwail, `map e1m6`
2. Run `restart`, the game will pause on the first frame with the console dropped.
3. Run `save t` to save a game at this point.
4. Bind `x` to `load t…
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Tried building from the source following instructions, but it fails on linking stage :( (although I was doing release build, not debug build and x64 if that makes any difference)
I went over includ…
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The following clipping bug seems to happen on a number of Quake engines, QuakeSpasm, ezQuake, FTE (but not via WebGL):
https://github.com/sezero/quakespasm/issues/80
The effect is that if a tria…
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It would be really cool to support anaglyph. I know one can kinda work around that by using stuff like 3D Vision Automatic, but it only works if you have right OS and the right graphic card (which I h…
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Observed in my map, the player is unable to jump up on top of a block that's 64 units tall when gravity is set 550 in QSS if host_maxfps is set 200. Setting host_maxfps to 72 fixes the issue and match…
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Hi there,
For quite a while now I've been interested in Ironwail, but unfortunately I don't have the hardware to run it. Among the many reasons I wanted to try it out was because I had read in a re…
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So I''m finding out that the old Nehahra mod (which is distinct from the machinima) ran on a custom modified Quake engine back in the day and is kind of a pain to get to run on modern systems. However…