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```
Each player should have a name selected randomly from a list on start. This
will be displayed on the HUD during that player's turn and will probably be
used in other places as well.
Names should …
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Randomize character names each time the bot is created, not linking it to account name
##
---
Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/9060236-ra…
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```
Give each bot a random name, so rather than s_bot.1, s_bot.2, we'll have
s_bot.sally, s_bot.rachel, etc.
Ideally the bot would be able to control this, but the default behavior should
be to giv…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Environment
```markdown
- Milvus version: from master-latest to master-latest
- Deployment mode(standalone or…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Environment
```markdown
- Milvus version:master-20241113-3389a6b5-amd64
- Deployment mode(standalone or clust…
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### Is there an existing request for this?
- [X] I have searched the existing issues
### Feature description
Mullvad already does this. It provides automatically names for all your devices.
…
serrq updated
4 months ago
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In the [first setup instructions](https://docs.joinmbin.org/admin/running-mbin/first_setup), it is written that
> Next, log in and create a magazine named random to which unclassified content from …
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having to switch the toggle for randomize image names is really annoying, why can't there just be a button the randomizes a name when you need it?
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### Possible Fixes
Yes
### Modpack Version
9-0.2.61
### What happened?
Noticed some of my gems weren't stacking. After running `/data get entity @p SelectedItem`, noticed the extra tag…
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My code and output is as follows
`> # Create a taxonomy table
> taxmat = matrix(sample(words, 32, replace = TRUE), nrow = nrow(otumat), ncol = 6)
> rownames(taxmat) colnames(taxmat) taxmat
…