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This is a proposal for changes to the Material Motion v1 APIs with the following goals:
1. Remove the MotionRuntime.
2. Interactions have exactly one target.
3. Interactions are tightly bound to …
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Is it possible to add a reference to the test code, so I can test analyzers that work with types from that reference?
For example, I want to write an analyzer that looks for types that implement an i…
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When `useDefineForClassFields` is false, `es2022` transforms simple static class fields into class static init blocks. This is a problem for users that need `useDefineForClassFields` ([lit](https://li…
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I use 1.2.8 version. But when i try create BehaviorSubject i see error "The type or namespace name 'BehaviorSubject' could not be found".
Other type of subjects (Subject, ReplaySubject,ReplayFrameSub…
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Upgraded Mono/.Net in Editor on 5.5.0b4
https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b4.433541/
Unity has been starting .NET Framework upgrade.
- [x] use `System.IObservable,…
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### Description
It would be helpful to have readme instructing how to actually build on Linux (using xbuild or whatver).
Currently, naively running `xbuild openbve.git/OpenBVE.sln /p:Configurati…
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.NET Rx is very active from v.4.x from in this year.
https://github.com/dotnet/reactive
It has many improvement and has many operators that not implemented in UniRx.
UniRx has many Unity specifie…
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**Is your feature request related to a problem? Please describe.**
`PropertyChanged` and `Command`s required a lot of verbose, repetitive boilerplate code.
**Describe the solution you'd like**
…
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Hi, really nice tool.
I was wondering if the tool could support decorators or is it unlikely to be possible ?
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## Issue
It is possible to write value to `IReadOnlyBindableReactiveProperty`, which should be read-only.
## Details
While the `Value` property does not have a setter in C# code, preventing direc…