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As a proof-of-concept, can we support "one-way" Java object use, in which *construction* and *use* of bound types is supported, but *no* Java-to-managed object references.
This would mean:
* S…
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Since GC is inefficient in some embedded platform usage.
The idea is from [Squirrel](http://squirrel-lang.org/):
> mixed approach ref counting/GC
It provides weak reference type and optional GC…
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# Abstract
Provide a facility for one user to repost (share, highlight) another user's content in their own content stream. The ensuing thread is separate from the thread of the shared item.
Add…
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Take for example the following:
```koka
effect ask
fun ask(): string
fun ask2(): string
fun hello()
val name = ask()
println("Hello " ++ name ++ ", " ++ ask2()) // "Hello , "
fun …
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Currently, the lifecycle of ThorVG's paint is managed based on reference counting. It is possible to consider introducing the Canvas::pop() function as the opposite of Canvas::push(). push()/pop() fun…
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## Description
`Text.MakeStyle` doesn't do any de-duplication, and doesn't actually release references, as it isn't technically an Asset type. This can cause crashes when called every frame.
Some …
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# Automatic Reference Counting Base Type
We need to introduce an ARC-like style way of flagging types, so whenever those are used, a `Release` call is made, so we can promptly dispose of that data.…
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Request for ARC with strong type as weak type does not support back to iOS 4.3. Current IRFoundation will break Xcode's "Convert to Objective-C ARC" feature.
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**Reported by takkaria on 27 Mar 2007 22:26 UTC**
None
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For now, the only ways to modify scene paints are `Result Scene::push(Paint* paint)` and `Result Scene::clear(bool free)` methods. It is still possible to get scene paints via `list& Scene::paints()` …