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In [`/reinforcement_learning/reinforce.py`](https://github.com/pytorch/examples/blob/master/reinforcement_learning/reinforce.py), line 91:
```
running_reward = running_reward * 0.99 + t * 0.01
``…
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```
Lar
He is the log of what I get at startup. I can continue but none of teh
value makes sense after that :
See the end of this message for details on invoking
just-in-time (JIT) debugging inste…
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- supports image
- supports markdown
- supports korea / english
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### Describe the feature request
Reinforced floor tiles should be immune to light explosives. Reasoning is that they are used to stop the express supply pods from breaking floors with their explosion…
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Liquid Concrete is fun but is not that usable for building.
The idea is a block that holds the concrete and keeps it liquid until there is enough to form a full block.
Basically a Tank with only 100…
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### Labels
[BUG][MINOR]
### Description
Walls overwrite their floor when constructed
### Steps to reproduce
1. Reinforce some floor
2. Place a wall on the floor
3. Decon the wall
4…
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This seems to happen, its been extremely annoying in cleaning up stone grief in Valyria.
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Possible future development:
Weapons inside a weapons locker take much less damage from nearby explosions or things dropping through roof (e.g., mechanoid drop pod raid in the armory)?
Increase …
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First of all I would like to show my appreciation for your work.I just read your code of A3C.I found your implement is quite different from others.Mainly because of the two lines code blow:
`net2:rei…
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```
Lar
He is the log of what I get at startup. I can continue but none of teh
value makes sense after that :
See the end of this message for details on invoking
just-in-time (JIT) debugging inste…