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Weapons scale up in damage faster than ship HitPoints do.
This is compounded by more weapon upgrades are possible than armor upgrades. So each player can get easily screwed on armor technology and …
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Some settings within IITC could have user-configurable options. Also, plugins could find it useful to have configurable settings too.
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The idea came to me when thinking about simulating drum resonance.
For kicks and snares I use a standard resonant HP filter for that - I cut off unwanted low-end and boost the drum body resonance, gi…
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Even though serial gradient descent and eta scanning are much faster than what we used to do, they'll still take up ~5-10min apiece if run on 2000x channels across 4-8 GHz. We might be able to speed …
swh76 updated
3 years ago
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Perhaps consider creating an engine, and then having the engine provide all the relevant functionality.
Consider moving to promises for loaded assets, so they can be more easily loaded in an async fa…
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Feature Request:
In the list on the left it currently says something like:
L1 Dmg: 0.3K, Portal: 20.1K/24K (83.8%)
Could this include which resonator (or resonators) were damaged (by quadrant)
e.g…
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Needed for #8.
There could be different configured modes.
One would simply sum all the channels, the next would be to combine them according to preset gains.
A more complex one would be to have…
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Just increase upper limit or implement log. "amplification" select box?
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Regarding any lack of upgrading capability of the Caster's Gauntlet, vis-a-vis the old wand system of TC4 (can't speak for 5, never played it but apparently it was still there?) it read to me like the…
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Why is RAPT::rsLadderFilter clipping the incoming signal?