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I would love to implement it, but I haven’t reverse-engineered the protocol yet (lacking time).
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Hi !
Like many guys, I'd like to be able to use NDI streams with FFMPEG. After the dispute with Newtek and the removal of NDI support from FFMPEG, it's really a pain in the a** to compile something…
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go to the main website https://obfuscator.io/ and obfuscate with the highest preset, https://webcrack.netlify.app/ will crack it in 1 second.
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This struct has not been reverse-engineered and needs to be figured out so it can be used.
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At 01:5DE6 sees to be the code for [saving the game data](https://github.com/zladx/LADX-Disassembly/blob/master/src/code/bank1.asm#L2455) to the battery-powered save area.
The [format of the saved …
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This is an idea I've had in passing a few times, but keep forgetting to document it:
- https://medium.com/@songawee/long-term-caching-using-webpack-records-9ed9737d96f2
- > there are many factor…
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This is an idea I've had in passing a few times, but keep forgetting to document it:
- https://medium.com/@songawee/long-term-caching-using-webpack-records-9ed9737d96f2
- > there are many factor…
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Hi. I've reverse engineered the fire texture (and converted it to C) and was wondering how I would go about adding that to the wiki? I've also reverse engineered the nether portal texture, but Im not …
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https://github.com/sgibb/readBrukerFlexData/wiki has reverse engineered specifications.
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Hey,
I did find your `Voxel File Windows Explorer Thumbnails` on itch and I've seen you are supporting the .qbcl file format. I've a similar library like this one and I've already reversed engineer…
tostc updated
4 months ago